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Uncategorized Virtual Reality



Firstly, I’ll love to discuss what Augmented reality and Virtual realityis. Augmented reality is a new technology that blurs the line between what’s real and what’s computer-generated by enhancing what we see, hear, feel and smell. On the spectrum between virtual reality, which creates immersive, computer-generated environments, and the real world, augmented reality is closer to the real world. Augmented reality adds graphics, sounds, hap tic feedback and smell to the natural world as it exists. Augmented reality is related to a more general concept called computer-mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. Augmented reality enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one. Augmentation techniques are typically performed in real time and in semantic context with environmental elements, such as overlaying supplemental information like scores over a live video feed of a sporting event.

Virtual reality (VR) on the other hand is a computer technology that uses virtual reality headsets, sometimes in combination with physical spaces or multi-projected environments, to generate realistic images, sounds and other sensations that simulate a user’s physical presence in a virtual or imaginary environment. A person using virtual reality equipment is able to look around the artificial world, and with high quality VR move about in it and interact with virtual features or items. The effect is commonly created by VR headsets consisting of head-mounted goggles with a screen in front of the eyes, but can also through specially designed spaces with multiple large screens. VR systems includes transmission of vibrations and other sensations to the user through a game controller or other devices are known as haptic systems. This tactile information is generally known as force feedback in medical, video gaming and military training applications. Virtual reality also refers to remote communication environments which provide a virtual presence of users with through telepresence and telexistence or the use of a virtual artifact (VA). The immersive environment can be similar to the real world in order to create a lifelike experience grounded in reality or sci-fi. Augmented reality systems may also be considered a form of VR that layers virtual information over a live camera feed into a headset, or through a smartphone or tablet device.

Now, down to ARToken. ARToken is a token created by cappasity which is of the aim to provide experience as well as introduction of AR/VR technology to everyone who wants to use it. Cappasity will introduce the global ecosystem of AR/VR services through the formation of new cooperative models. In this model, users and developers will benefit from the creation of easy 3D objects and business delivery will receive access to a variety of 3D content. Cappasity is a computer vision startup, which is working on creating cutting-edge visual technology for the e-commerce industry. The cloud-based platform allows seamless integration of 3D content into the e-commerce business process, including product digitization, 3D and AR/VR shopping visualization solutions. With the integration of such a solution, customers will be able to easily visualize how the actual product looks before placing an order.


Cappasity is a company that inspires confidence in 3D digitizing as well as in applications for augmented and virtual reality (AR/VR). ARToken works with systems that work with blockchain technology that enables users to register copyright and track the curriculum voices of smart contract transactions that will ensure that every transaction that occurs is safe for all interested parties in it.

This technology will also simplify the exchange content between participants from different parts of the world and create an unlimited network of AR VR communities. Cappasity will use this technology platform as a lever to enhance ecosystem growth and will provide communities with APIs and SDKs to integrate new tools and new technologies that continue to be developed by third-party service providers with Cappasity AR VR ecosystems destined for those who want to sell, rent or buy AR VR and 3D content. Blockchain technology will also facilitate toolkit software in performing data storage that is decentralized. It consists of a market layer for foreign content and sandbox areas as a test environment for AR / VR / 3D content.


Firstly, considering the trend of AR/VR market analysis, Augmented and virtual reality (AR/VR) is expected to become a multibillion-dollar business since AR/VR will most likely be a part of many kinds of services and technology. Apart from that, due to the AR/VR Ecosystem which is supported by Cappasity, the creators or artists will have the ease of delivering their content and both the client and content creator have the safety of ARTokens. An additional benefit is ART Funds, which will reward active contributors.


Cappasity has created ARToken, a digital token designed to create a decentralized ecosystem for the Virtual Reality (VR) and Augmented Reality (AR) communities. Both communities can use the AR Token ecosystem to exchange VR/AR/3D content across a marketplace called Cappasity.

ARToken is scheduled to go on sale from September 27, 2017 to October 24, 2017 (just 28 days). The token sales limit is only when it reaches 175,500 ETH or is worth 7,000,000,000 ART. The price of 1 ETH is worth 34,996 ART. For its own purchase, Artoken accepts with the ERC20 platform ETH as it is more acceptable to developers with a minimum purchase of about 0.1 ETH. The token allocation itself is shared based on the team’s agreement with the developer, with the following allocations:


– 18% Founder Endowment

– 12% Contributors

– 20% Innovation Gift Fund

– 10% Reward Fund

– 27% Sales and Marketing

– 43% Software Developers

Later there will be a bonus that the team provide for anyone who wants memebrli token ART with the following details:

  • Period 1 (17500 ETH) 55% bonus
  • Period 2 (17500 ETH) 34% bonus
  • Period 3 (17500 ETH) 21% bonus
  • Period 4 (17500 ETH) 13% bonus
  • Period 5 (17500 ETH) 8% bonus
  • Period 6 (17500 ETH) 5% bonus
  • Period 7 (17500 ETH) 3% bonus
  • Period 8 (17500 ETH) 2% bonus
  • Period 9 (17500 ETH) 1% bonus
  • Period 10 (17500 ETH) 1% bonus

Below are the links to Artoken:

Website: https://artoken.io/
Whitepaper: https://artoken.io/whitepaper
Facebook: https://www.facebook.com/cappasity
Slack: https: / /cappasity.herokuapp.com/
Twitter: https://twitter.com/cappasity
Telegram: https://t.me/artoken
Bitcointalk Thread: https://bitcointalk.org/index.php?topic=2135473

My Bitcointalk Profile link: https://bitcointalk.org/index.php?action=profile

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