My Potential Virtual Reality Simulation on its impacts to The Medical Industry
I would like to create a Virtual Reality simulation of a museum filled with information on how VR technology is changing the medical industry. Since I have interest, and well experience in a way, with the treatment of anxiety and phobias I’d say I have a major interest in this field and what it’s future will be with the additions of VR simulations.
I need to make my simulation a museum as the user must be able to see, read, and understand more information on the medical industry itself and VR’s potential and present impacts.
So, I thought I would make the scene disguised as a therapy/doctor waiting room and have the information spread out on the walls. I will also have a mechanic for the user to move anywhere they would like to go themselves. They will simply look at the ground and click, almost like walking around an actual office space!
As per my other projects, I need to create a profile for a persona of a potential user for my simulation. This user should have interest in what I am creating and would need to gain something, whether its new information and skills or just good old fashioned inspiration, from what I create. So here’s someone I’ve come up with:
Name: Aaron Rivers
Occupation: Aaron is a brand new college student who is undecided what to study specifically at this time. He has always been interested in the medical field, but believes he cannot rely on just his computer skills, consisting of game creation and a good amount of coding knowledge, to get him there. However, he is still very interested and would love to major maybe as a Physical Therapy major.
Quote: “I’ve always loved helping people! Watching superhero movies and TV shows gave me the motivation to believe I should do whatever I could to help others. I did realize one day I could never be that type of hero! But, I know the medical industry has helped many people and I would love to join to assist and learn more. Hopefully someday my coding and game creation experience will come in handy in this field…”
Experience VR: Has used VR before, he has even built a few applications. But, besides the mechanics and creation of VR application development Aaron doesn’t know how much VR has and can affect the world, especially in this industry.
There were also a few questions that needed to be asked and implemented before my simulation development could start. Several ideas must be taken in account when bringing the medical simulation from development, to device, to the user. Here are my Q&A of what it may be like for Aaron Rivers:
How accessible would each VR platform be to your target student in terms of price? Take into account location, age, and income.
Seeing that Aaron has already created VR applications they probably own some of the proper VR equipment already. So, it’s not too difficult for this teenage boy who is just starting school to get their hands on a headset since they should already own one. At this point they even may be on the lookout to purchase another.
How interactive does your lesson need to be? For example, do I need to pick things up or could I get away with just looking at objects?
I think just looking around and reading should be good. Remember, Aaron is looking to be introduced to the ideas of VR in the medical industry; not looking for a challenge. The goal is to show, a student like Aaron, more about VR has and may accomplish.
How realistic do your visuals need to be in order to teach? For example, could I use 2D images and videos in a 3D Environment or do you need high poly 3D models.
Definitely plan to use 2D images most often. Perhaps there may be a 3D model just to show off, but it won’t be interactive. There will be a payable video to show how VR can be used to help others! The environment itself can help explain the VR medical world on its own too.
Does my student need to feel like a participant in the experience or can they be a passive viewer? Could they be both?
I’m afraid they will have to be a participant. In VR who gets information and results by just sitting around? I’m planning on making them have to move themselves to find the information they desire. VR may be fun, but if you want to learn more you’re literally going to have to learn how to move around and grab it virtual reality style!
Given the answers above, what are potential platforms you could use for your experience?
Definitely Google Cardboard. Most accessible and the user most likely/definitely already has it. GearVR and Google DayDream could be a possibility since they are mobile headsets as well.
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