| Posts created by MRNews

  • Uncategorized

    Puzzler Project Report

    Introduction The objective of this project was to create a simple game to provide an introductory experience to Virtual Reality. The target audience are young persons under the age of 20 that are interested in discovering and sharing new ideas and experiences. Outcome The resulting game is set in atmospheric dungeon environment and adopts a… Read the full article…

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  • Eight Augmented Reality Dark Patterns

    What could go wrong with mixed reality platforms? Real world injury. “I sat on a chair that wasn’t there. Broke my hip.” “I ran into a wall that looked like a doorway.” Advertising. Many governments restrict billboards, building signage and other outdoor advertising. What’s keeping platform operators or app builders from littering your world with… Read the full article…

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  • Augmented Reality

    Anders Larsson about Cappasity token (CAPP)

    Anders Larsson, Cappasity advisor, Vice President and Head of Network Products, Ericsson. Co-founder LiveTourLAB https://medium.com/media/7e86196c020ca6bba8b01140dcb54a47/href Anders has worked for two decades to create the emerging technologies of 2G, 3G, 4G, 5G and IOT in 10 different countries for Ericsson (NASDAQ: ERIC). Today, in 2017, there are 4.8 billion mobile broadband and 7.7 billion mobile subscriptions… Read the full article…

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  • The best ways to demo your new VR headsets

    GUEST: If you’ve recently purchased or been gifted a VR headset, you’ll probably want to demo some experiences to your family and friends. However, from the outset, it’s unclear how to optimize for the best experience. Which experiences should you show? In what order? How can you ensure that you’ve provided the best demo possible?… Read the full article…

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  • Virtual twin in ten minutes

    Avatars — virtual persons: A new system makes it possible to practice and improve motion sequences by providing individualized feedback in real time. The system is embodied by a virtual person acting as a coach. In addition, users see themselves as avatars — virtual copies of themselves in the mirror of the virtual room. The… Read the full article…

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  • Aura and new media

    What is aura? Benjamin’s widely known critique defined aura as a unique phenomenon of space and time.[1] The perception of human is not only natural but also historical. A work of art is also embedded in its history; it can always be reproduced but not its aura and authenticity. However, with the rise of mechanical… Read the full article…

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  • htc-vive

    Immerse Creator UI/UX Overhaul: Post 2

    During today’s UI/UX design meeting, we stepped back a bit and discussed the need to utilize this opportunity to build consistent brand recognition across all of our applications. This isn’t just about Immerse Creator, it’s about every ‘Immerse Enabled’ application Arch Virtual creates. Whenever anyone opens one of our applications, it should have visual, audio… Read the full article…

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  • What to Expect at CES 2018

    CES, the Consumer Electronics Show is the annual event that breaks us all out of the holiday season and begins the New Year with all the latest and greatest electronics launching for the next 12 months. This year is no different and celebrates the 51st Consumer Electronics Show, the biggest in the world every year…. Read the full article…

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  • architecture

    Immerse Creator Brainstorming: Should We Focus on Architecture, or Go Bigger?

    Topic: Immerse Creator — should we focus on architecture, or go bigger? What do you think? Please note: This is a foundational draft. I’m using incomplete scraps like this to openly brainstorm notes and gather input for a more complete story I’ll eventually be posting on this topic. I’m keeping these drafts purposely incomplete, and welcome any input… Read the full article…

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  • Unjustifiable carrier fees will stifle LTE smartwatch adoption

    OPINION: Wearables have become an established category over the past few years, but the subcategory of LTE wearables is still tiny and fragile. Unfortunately, cellular providers are treating LTE wearables like tablets, as if they’re similarly capable of gobbling data at phone-like rates. To encourage adoption, carriers should treat wearables as what they are — trivial… Read the full article…

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  • Monthly Newsletter: Issue 1

    This is an issue of my monthly newsletter originally published on the blog. Main topics: technology, startups, business growth, and marketing. See other issues on my blog or subscribe. ~Max Technology and Startups Ten-year Futures — a presentation by A16z. New technologies enable new use cases. Seeing them, as well as non-obvious “second order” effects, is key. E.g…. Read the full article…

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  • blindness

    How Virtual Reality Will End Blindness

    Cataracts is the leading cause of blindness worldwide. A cloudy patch in the eye lens that blocks vision, 90% of the 100 million people worldwide with the condition live in developing countries, where they often struggle to receive treatment. So what’s the solution? Virtual Reality Founded in 2010, HelpMeSee is developing virtual reality simulation technology,… Read the full article…

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  • Google Expeditions — Best Experiences

    Google Expeditions is an application that lets you go on virtual “field trips” essentially. It takes you through many locations, which are really photospheres of many locations and times around the world. The idea is to replicate putting you in the shoes of those who were actually on the ground at those areas. I would say… Read the full article…

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  • VR helped make the world better in 2017

    2017 has been quiet a year for VR entertainment as Oculus, HTC and Sony continue to push their respective headsets as gaming devices first and everything else second. That said, everything else has had a pretty good year too; VR has started to prove its worth as a tool for positive change in 2017. Over… Read the full article…

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Immersive Reality