Imperfection in 3d
If you are a 3d artist, should you focus on making things perfect? Continue reading on moback-news » Read the full article…
Read MoreIf you are a 3d artist, should you focus on making things perfect? Continue reading on moback-news » Read the full article…
Read MoreBuild for VR, in VR. Continue reading on Medium » Read the full article…
Read MoreBy bestfolios.com — a curation of 800+ designer portfolios, case studies, resumes and design resources. Continue reading on Bestfolios » Read the full article…
Read MoreMore expressive geometry algorithms and a suite of fresh tools and features to enable higher quality, faster and more effective real-time… Continue reading on Medium » Read the full article…
Read MoreThinking in Z Continue reading on Torch » Read the full article…
Read MoreAugmented reality (AR) acts as a virtual filter on vision and hearing of a user. By superimposing interactive multimedia interfaces and… Continue reading on Medium » Read the full article…
Read MoreHow might we visualize U.S. immigration data in a way that informs and gracefully overwhelms the viewer? Continue reading on Room-scale VR Experiments » Read the full article…
Read MoreThis year I made my first foray into AR/VR, and one of the things that’s most intrigued me is how UI/UX will look like in a future where… Continue reading on Kenneth L. Ng » Read the full article…
Read MoreHaving defined the Goals of the project and its elements, highlighting the actions necessary to achieve the goal, we must fulfill them —… Continue reading on Medium » Read the full article…
Read MoreThis week we’re covering a question all teams have: “We just built something awesome… How do we teach people to use it?”. Continue reading on Sketchbox » Read the full article…
Read MoreLast summer I was given the opportunity by the Google VR team to test the workflow of their JUMP platform designed for stereoscopic 360… Continue reading on Virtually There » Read the full article…
Read MoreHow can we break the models of social good that perpetuate superiority and inferiority complexes and therefore cause us to miss so much… Continue reading on Medium » Read the full article…
Read MoreThis article will delve into some of the considerations taken into creating a VR Application by creating a sample design case. Continue reading on Medium » Read the full article…
Read MorePrehistory: Continue reading on Inborn Experience (UX in AR/VR) » Read the full article…
Read MoreA product designer take on the HTC Vive controllers Continue reading on Medium » Read the full article…
Read MoreA bit of history WHERE WE COMES FROM (< here a link) Continue reading on Medium » Read the full article…
Read MoreBrainstorming Continue reading on Design for Another WorldGroup 3 » Read the full article…
Read MoreCreating a virtual reality experience for students to help them feel happy, motivated and hopeful. Continue reading on Medium » Read the full article…
Read MoreSherwin-Williams’ app takes guesswork out of choosing paint Continue reading on Haptical » Read the full article…
Read MoreGamers are the early adopters of VR: they crave visceral action and reflex demanding immersion. They want thrills and blood pumping… Continue reading on Medium » Read the full article…
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