This approach is so helpful in designing for VR and AR.
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Read MoreThe following case study is part of a design challenge from HP + IED Barcelona. We developed first as a team of 8 people the design… Continue reading on Medium » Read the full article…
Read MoreShould immersive products lead with a 2D or 3D approach? Continue reading on badvr » Read the full article…
Read MoreBy Jake Blakeley Continue reading on Facebook Design » Read the full article…
Read MoreInsights from a product designer and a licensed therapist Continue reading on Tradecraft » Read the full article…
Read MoreWe live in a solution-centric society that glorifies disruptive technology and products alike, but how do we create products without first… Continue reading on Georgia Tech MS-HCI » Read the full article…
Read MoreA product designer take on the HTC Vive controllers Continue reading on Medium » Read the full article…
Read MoreWhy and how to test VR apps Article by Olga Ivanova, contact via olga@vroxygen.com VR, AR (XR) User Testing and Usability Studies. Contact Us: VR Oxygen Home Key Findings, Analysis, Hypotheses And lastly, I’d like to talk about analysis and evaluation. After the tests are done it’s time to study the findings and make some hypotheses, you… Read the full article…
Read MoreArticle by Olga Ivanova, Product Designer, VR Oxygen https://ol-iva.comhttps://vroxygen.com with podcast contibutors Sara Hashkes, Micah Blumberg, Neilda Pacquing, Bernice Anne W. Chua. The link to podcast: https://youtu.be/MvF7gJjn2BE Olga Ivanova is a product designer and currently works on a VR simulation game. As well, at VR Oxygen she is helping companies and indie developers to create better… Read the full article…
Read More3 Books You Must Read (Again) Before You Start Designing for AR & VR There is no shortage of books on design, but when designing for AR & VR, mediums that are at the early stages of reaching mass markets, it’s hard to know where to start. The three books I will discuss below help inspire… Read the full article…
Read MoreFive things to keep in mind when designing for VR Full immersion is key to believable VR experiences. There is a lot to learn from the long history of design and architectural theory: Phenomenology is a philosophy that focuses on users’ sensory perception of space and the use of light, space, proportion, material, sound and other… Read the full article…
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