The SUPERHOT Team continues to display an excellent and true commitment to LBE with SUPERHOT: Arcade. Continue reading on Medium » Read the full article…
Superhot VR has sold over 800,000 copies. It has made more in revenue than the original, non-VR version of the stylistic shooter. Read the full article…
GUEST: In over two years as CEO of Admix, an AR/VR company, I have attended well over 100 events, pitched investors, and given countless interviews. By far the most common question I get is “What does VR need to get to the next level?” Industry people have different theories about it. Some say hardware needs… Read the full article…
GUEST: One of the chief reasons that it’s exceedingly difficult to forecast when exactly the VR industry’s hype cycle will finally draw to a close, is because it’s exceptionally difficult to get people to put on the darn headsets, let alone make it an established habit. It’s probably fair to say that this even holds… Read the full article…