AT&T: Our 5G network is ready for 2880×1600 VR and 5ms latency games
If you’re ready for next-generation VR and games, AT&T and its partners will soon be ready to stream them to you over a 5G mobile network. Read the full article…
Read MoreIf you’re ready for next-generation VR and games, AT&T and its partners will soon be ready to stream them to you over a 5G mobile network. Read the full article…
Read MoreUsing augmented reality tags to locate real objects may seem obvious, but it could be useful to track business or home items — at the right price. Read the full article…
Read MoreGood news: the Dreams Early Access launch is just a few weeks away. Bad news: it definitely won’t support PSVR. For now, at least. Read the full article…
Read MoreThe Void and ILMxLab teamed up to create Ralph Breaks VR as the latest “hyper-reality” experience in location-based entertainment. Read the full article…
Read MoreThirteen employees at Valve Corporation were let go recently, including people working in virtual reality at the Steam company. Read the full article…
Read MoreInfinite Retina is debuting as a digital agency to make apps and experiences for “spatial computing” platforms. Read the full article…
Read MoreThe problem of content supply faced by the VR/AR industry means it’s a great time for the idea of reconstructing a 3D model based on a 2D image to emerge. Read the full article…
Read MoreWhen harnessed for the public good, not simply frivolous enhancements to the gaming world, AR has the potential to usher in transformative progress. Read the full article…
Read MoreAugmented reality has had a rough start, and remains modestly adopted years after early hardware and software launched. But Apple could change that. Read the full article…
Read MoreIf you thought that creating VR content was too difficult, Glitch and Mozilla now have a free tutorial series that will teach you how to make a VR website. Read the full article…
Read MoreStandards group W3C moved VR and AR on the Web forward this week with the publication of a draft specification: the WebXR Device API. Read the full article…
Read MoreSpaces launched a virtual reality center in a Cinemark theater in San Jose, California. Its Terminator: “Fight for the Future” VR experience is now open. Read the full article…
Read MoreThe United States must appoint a task force to investigate the dangers AR, VR, and AI pose to children. This goes beyond screen time. Read the full article…
Read MoreStereoscopic 3D footage of another key sport is coming to virtual reality headsets thanks to a deal between the National Hockey League and NextVR. Read the full article…
Read MoreEmbody from Melissa Painter’s team at MAP Design Lab is being shown at Sundance 2019, featuring full body tracking with only a headset attached to the body. Read the full article…
Read MoreWith AR glasses, thanks to the AR Cloud you’ll be able to see what’s on sale at the store before you even set foot inside. But we’re not there yet. Read the full article…
Read MoreNetwork engineering VP Mike Haberman offered a detailed technical look at how Verizon’s 5G network will make the “truest” use of 5G’s capabilities. Read the full article…
Read MoreA key AT&T network executive offers insights into the company’s mobile 5G network, which launched in late 2018 and will rapidly evolve in performance. Read the full article…
Read MoreMozilla announced today that the Firefox Reality VR browser will be the default browser on all HTC Vive headsets, including the newly announced Vive Cosmos. Read the full article…
Read MoreThe AI defocusing software behind Oculus’ prototype Half Dome has been revealed, with the hope researchers will learn about it, and perhaps improve it. Read the full article…
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