Getting back into (and on top of) VR
As a child of the 80’s, VR has always had a special place in my heart. From the concept of Nintendos virtual boy, William Gibsons… Continue reading on Medium » Read the full article…
Read MoreAs a child of the 80’s, VR has always had a special place in my heart. From the concept of Nintendos virtual boy, William Gibsons… Continue reading on Medium » Read the full article…
Read MoreA UX Design Case Study Continue reading on itslyvu » Read the full article…
Read MoreThe HTC Vive Cosmos virtual reality headset is an improvement over the original HTC Vive except for when it comes to tracking, which spoils the whole thing. Read the full article…
Read MoreImprovements to PC VR headsets and tracking hardware have left users and developers with one major and likely unfixable friction point: the PC itself. Read the full article…
Read MoreAn incredibly detailed tour of the Palace of Versailles demonstrates why VR headsets are the next frontier in real-world tourism and education. Read the full article…
Read MoreSeptember 12, 2019- HTC VIVE has today announced features and functionality of the new Vive Cosmos headset, including upcoming pricing and… Continue reading on Medium » Read the full article…
Read MoreWhile unit sales of VR headsets dropped significantly, revenues stayed nearly constant, signaling the decline of low-end Google and Samsung accessories. Read the full article…
Read MoreRobot Remix Immersive XR Series runs every weekend in Pasadena’s sp[a]ce gallery until September 8. I’d highly recommend the experience… Continue reading on Medium » Read the full article…
Read MoreBigscreen hosted a SpaceX rocket launch event and 5,700+ people RSVP’d. We had nearly 1,000 people eagerly awaiting the rocket launch in VR Continue reading on Bigscreen » Read the full article…
Read MoreThe Oculus Rift still leads the charge with 44.12% of the overall VR headset use on Steam, and HTC is at 42.42%. That’s a difference of just 1.7%. Read the full article…
Read MoreAn early third-party Quest developer says that surprising art optimizations make a huge difference in enabling Oculus Rift apps to run on mobile hardware. Read the full article…
Read MoreHTC Vive has partnered with HBO to deliver Beyond the Wall, a virtual reality experience based on Game of Thrones. It debuts on Viveport Infinity on May 31. Read the full article…
Read MoreThe people who play our games aren’t mind-readers (though that would certainly make things easier), so it’s important to let them in on… Continue reading on Medium » Read the full article…
Read MoreThis is how virtual reality positional tracking works for Oculus Rift, PlayStation VR, and Valve/HTC devices. Read the full article…
Read MoreHow is enterprise AR/VR driving return on investment today, and what else does it need to scale across platforms? Read the full article…
Read MoreThere is a new way coming out to experience sports in a different, technological way. Using a VR headset, you can get closer to the sport… Continue reading on Medium » Read the full article…
Read MoreAcross RCA 2018: Exploring New Realities Continue reading on The Matter of Architecture » Read the full article…
Read MoreHTC announced today that it will sell its Vive Focus Plus standalone virtual reality headset for $800 starting in mid-April. Read the full article…
Read MoreRahul Sandil, former marketing executive at HTC’s Vive virtual reality division, is jumping ship to Micron Technology, where he will run consumer marketing. Read the full article…
Read MoreExpect high-definition live events to stream to VR headsets in the near future, thanks to a Japanese carrier’s new 3D 8K streaming platform. Read the full article…
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