VR ads in 2019: What’s working, and what’s not
Brands today are deciding which “lighter” immersive format is appropriate for their needs based on their business and marketing performance objectives. Read the full article…
Read MoreBrands today are deciding which “lighter” immersive format is appropriate for their needs based on their business and marketing performance objectives. Read the full article…
Read MoreI attended the tech conference Collision’19 between May 20–23 in Toronto last week. Continue reading on Medium » Read the full article…
Read MoreLess is more Continue reading on Medium » Read the full article…
Read MoreJohn’s hands shake as he loads the clip. Continue reading on Medium » Read the full article…
Read MoreGUEST: The virtual reality (VR) industry has had its share of fits and spurts in recent years, and technology is just now at a level to consistently bring a developer’s vision to life, their work complimented by a complex network capable of beaming their immersive experiences to millions of VR headsets worldwide. But despite the recent and signific…Read… Read the full article…
Read MoreGUEST: Digital self-expression has evolved rapidly throughout the past couple of decades, particularly thanks to the gaming industry and strange new social worlds like Second Life that have been key in accelerating the pace. Our conception of the “avatar” has transitioned from Ultima’s symbol of the player character to the digital doppelgange…Read More Powered by… Read the full article…
Read More(All the screenshots in this medium are taken on my iPhone 7 Plus) Continue reading on Medium » Read the full article…
Read MoreCryptovoxels is my virtual world project, where the world is comprised of parcels which are represented as a cryptocollectible, and owned… Continue reading on Medium » Read the full article…
Read MoreA few weeks ago at VRLA I caught up with Sean Voltaire, co-founder of Omega. While this article is a re-post from my blog, Omega is a… Continue reading on Medium » Read the full article…
Read MoreSteven Spielberg’s virtual reality-focused film Ready Player One was expected to increase public interest in VR, and early survey results suggest that it may have succeeded. Speaking at the iQiyi Technology & Entertainment World event today, HTC China president Alvin Wang Graylin said that the film had a “significantly positive impa… Read the full article…
Read MoreWhat you can be Continue reading on Medium » Read the full article…
Read MoreGUEST: The last two decades have been marked by a more or less optimistic view of how technology will change our lives. But recently, we’ve also seen studies on the detrimental effects of screens on child development, the new phenomena of device addiction, and the many reports of data breaches. Now, with the Facebook-Cambridge Analytica… Read the full article…
Read MoreA Book and Movie Review Continue reading on Medium » Read the full article…
Read More“Ready Player One” has come and gone. Reactions have been mixed. Some people enjoyed it, others not so much. And while I think there has… Continue reading on Medium » Read the full article…
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Read MoreIs decentralization really benefitial for a VR platform? Decentralization serves at least few purposes: 1) Offers a better privacy. 2) Reduces broadcasting and rendering costs (by redistributing work between the partner nodes). 3) It makes it possible to stream VR content directly to the end users regardless of their country of residence or geographic location (by using… Read the full article…
Read More‘Ready Player One’ is exactly what I feared it would be, a blink and you miss it easter egg hunt for 80’s nostalgia dropped into my least favorite kind of film making. Spielberg presents you with this fantastic spread of treats and then tries to shove them all into your mouth at the same time…. Read the full article…
Read MoreHi everyone! 😄 In the free virtual world Sanssar, created by the Second Life team. Now there is a basement room Aech, one of the main premises in the novel “Ready Player One.” This new space joins the Aech garage, which is already available to Sansar users. Users of the application can view the Aech… Read the full article…
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Read MoreHi everyone! We all know that the market of augmented, mixed and virtual reality is growing every day, but here are the figures given in the BIS Research report “Global Augmented Reality and the Mixed Reality Market — Analysis and Forecast, 2018–2025”, and they are able to surprise everyone. According to the forecast, by 2017 the AR… Read the full article…
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